"GwaniTEST" V.1a by Ian Adkins - iadkins@ozemail.com.au
 (20th day of October in the year AD1998)

This is a simple, yet potentially very challenging scenario
if you want a quick but difficult game.
The strange map of the new planet is not cluttered with a multitude
of cities. In fact each colony has only one or two cities.

In a sense it picks up from where the civ main game stops.
Imagine that most of the civs eventually succeed in getting to a
planetery system away from Earth just as the old planet chokes 
and dies. You have to start out again - BUT this time not just
with a settler.
You now have one large high tech city with most city improvements,
a modicum of new high-tech units, 400-700 trading unit$ and a full
view of the new planet. Research is slow and some units, like the
spy are VERY expensive. (Also, check out the price for improvements
you don't have - there are some surprises).
In the beginning there is a fair bit of dangerous HORX barbarian
onslaught though it does settle down after a few months.
Take heed of the intro and remember you only have one city to
produce one thing at a time!

Oh, and one other thing..
All the space colonies start out with a VERY BAD ATTITUDE
towards each other.....


